planet.qt.io is now live

Still one more service to hit the qt.io domain this week!

The Qt blog aggregator, Planet Qt, is now live at http://planet.qt.io

Planet gathers all the news and blogs from the Qt world to a single location. Anyone can submit their blog to be included into the planet feeds.

The current aggregator at http://planet.qt-project.org will stay open for several days, so you have time to change your links to point to the new address. We'll be setting redirects on early next week.


Blog Topics:

Comments

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gunnar
1 point
172 months ago

TomCooksey: There is support for multiple rendering backends. Right now the solution would be to install your own QSGContext in the QSGView before showing it and reimplement the virtual QSGContext::createRenderer() function. For just sorting front to back, you can simply modify the sort function in the qmlrenderer.cpp, though.

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Scorp1us
0 points
172 months ago

Any updates? What is the feature parity/status with the regular branch?

And let it be said that:
I for one welcome our velvety overlords to the staging area.

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gunnar
0 points
172 months ago

The biggest change since switching from the previous repo, is the merge with mainline Qt/QML, which means a lot of bug fixes to the QML items and working input handling.

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Tm
0 points
172 months ago

Will the Scene Graph be part of qt 4.8?

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Scorp1us
0 points
172 months ago

Oh heck yes! I'm all over this then! I'll try it t his weekend!

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кран &
0 points
172 months ago

Everything is looking great. Thanks for the information!

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TomCooksey
0 points
172 months ago

Is there still support for multiple renderer back-ends? I was hoping to find some time fairly soon to learn the code base by playing with this on some Mali HW. Wanted to see how hard it is to traverse the scene graph and render the opaque items front-to-back (which has performance benefits for Mali). Is this still possible?

PS: Hi guys!!! ;-)

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Scorp1us
0 points
172 months ago

Do I have to grab the whole branch, or can I just grab the declarative directory?
When I try to browse it (http), it errors out (This Git object is too large to be displayed in the browser)

I usually just have it tar everything up and get it that way.

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michael
0 points
172 months ago

Any hints on what to do for better performance? With QMLSHOWFRAMERATE=1 I can see that the paintEvent takes >60ms on average. With the raster graphicsengine its <20. And it&#039s not a very complex scene.

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gunnar
0 points
172 months ago

scorp1us: yeah, you need to pull the whole branch and check it out.
michael: I would be interested in what this scene contains and on which environment, because normally that is not what we see. We have only seen that on massive texture uploads, several mb''s pr frame, or when GL resorts to poor software rendering, but in general we see improvements in performance.

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Scorp1us
0 points
172 months ago

C:Qt>git clone git://gitorious.org/+qt-dev...
Initialized empty Git repository in C:/Qt/staging/.git/
remote: Counting objects: 531558, done.
fatal: The remote end hung up unexpectedly
fatal: early EOF

What am I doing wrong? It counts object at 50-25 per second.

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Scorp1us
0 points
172 months ago

I am not having any luck with checking it out.
Be it git protocol (where it says server closed connection)
or via HTTP:
error: Unable to get pack file http://git.gitorious.org/+q...
g.git/objects/pack/pack-64bdc54b212977013b5bfa98511b8edf2c7eef4f.pack
transfer closed with 116502980 bytes remaining to read
error: Unable to find 8a441f3cf8a2cbc92861b7c55dd4664da4e8130b under http://git.
gitorious.org/+qt-developer...
Cannot obtain needed object 8a441f3cf8a2cbc92861b7c55dd4664da4e8130b
while processing commit 8cb85d5cb47f06f01f70781e9762a716cabdc73a.
fatal: Fetch failed.

git is not winning me over. I'd also like to skip the whole repo and just pull the branch I need, which I can do in svn or perforce.